using System;

namespace IQIGame.Onigao.GamePlay.Editors
{
    public enum ArtModeGenType
    {
        None = 0,
        LevelEntity = 1,
        LevelCharacter = 2,
        BattleCharacter = 3,
        BattleMonster = 4,
        Live2D = 5,
        Spine = 6,
        SpineUI = 7,
    }
    
    [Flags]
    public enum ArtModeGenTypeFlag
    {
        None = 0,
        LevelEntity = 1 << ArtModeGenType.LevelEntity,
        LevelCharacter = 1 << ArtModeGenType.LevelCharacter,
        BattleCharacter = 1 << ArtModeGenType.BattleCharacter,
        BattleMonster = 1 << ArtModeGenType.BattleMonster,
        Live2D = 1 << ArtModeGenType.Live2D,
        Spine = 1 << ArtModeGenType.Spine,
        SpineUI = 1 << ArtModeGenType.SpineUI,
    }
}
